#pragma once

#ifdef WIN32
#include <d3d11_1.h>
#define NOMINMAX 
#include <windows.h>
#include <d3dcompiler.h>
#include <d3dcommon.h>
#include <wrl/client.h>

#pragma comment(lib, "d3d11.lib")         
#pragma comment(lib, "dxgi.lib")          
#pragma comment(lib, "D3DCompiler.lib")   
#pragma comment(lib, "dxguid.lib")   

using namespace Microsoft::WRL;

#endif



#include "fxcc/core/platform/win32/App.h"
#include "fxcc/core/graph/common/interface.h"
